英雄信息
背景故事
游戏技巧
皮肤与轶事
技能使用[]
Dragon's Descent has a minimum duration of 16.66 seconds if no autoattacks are made. With an attackspeed of 1, the maximum duration is 25 seconds. With 1.5 it's 33.33 seconds. With an attack speed of 2.5, the maximum duration is 100 seconds, assuming that she is constantly attacking. These calculations do not take in account that Twin Bite doubles the amount of fury gained and can hit multiple targets in dragonform.
With good positioning and timing, Twin Bite can massively extend the duration of Dragon's Descent. By hitting three targets, it generates enough fury to stay in dragonform for another two seconds.
Twin Bite is a great turret pushing tool, as it allows you to autoattack 3 times in the time space of ~1.5. (taking into account attack animation time and casting time)
Use Burnout to chase down or flee from enemies, as it grants bonus movement speed.
Burnout provides the largest bonus movement speed at the start of the ability. Activating it gives a quick burst of speed that can be used to juke skillshots and enemies.
Casting Burnout followed by Dragon's Descent will lead to a flaming trail from where you started Dragon's Descent.
Dragon's Descent can be used to chase in, or escape from any situation.
Take note that stun, silence, snare, knock-up and knockback effects can hit and stop Shyvana mid-flight. Be aware of your enemies' capabilities to do these.
Dragon's Descent is one of the longest dashes in-game, as such it allows going over large walls and otherwise impassable terrain.
When using Dragon's Descent, try to position yourself to be able to hit as many targets as you can with your AoE abilities.
Attacking turrets, inhibitors or the nexus does not trigger Fury of the Dragonborn's cooldown reduction for Twin Bite. It does, however, reset her auto-attack timer, build fury and extend the duration of Burnout.
While both hits triggered from Twin Bite deal on-hit effects, only the first hit is able to deal a critical strike. The second hit only deals a percentage of Shyvana's attack Damage as damage.
Shyvana's kit allow her to do large amount of damage over time at close-range, but it doesn't provide her with burst capabilities. Failure to combine Shyvana's abilities together to effectively constantly attack a target will create a weakness for a period of time that your opponents can take advantage of, so be aware of your enemies' potential methods to disengage from you.
Flame Breath may be a skillshot ability with a fairly long range, but a lot of its value is in its armor reduction and additional on-hit magic damage, so it is frequently better to cast it when you are close to the desired target.
While Flame Breath may not seem like an important skill to level up on an AD-focused Shyvana, keep in mind, that, between the armor reduction and additional on-hit effect, giving it a little priority during leveling can lead to surprisingly high damage output, especially, when deciding between leveling up Twin Bite or Flame Breath. The greater damage in a small amount of time of Flame Breath is also generally better for harassing in lane.
Build Usages[]
Shyvana lacks crowd control aside from the knockback from Dragon's Descent, which tends to be unwieldy and dubious in effectiveness in many cases. Movement speed slowing items like Phage or items that are built from it are an effective source of CC.
Both Trinity Force and Frozen Mallet are very powerful on Shyvana, but buying both is not recommended. Which one you upgrade your Phage into depends on the state of the current match, Trinity Force being the strategic upgrade you have to take your time with and Frozen Mallet being the tried and true early and mid-game choice.
On-hit effect and attack speed items have substantial synergy with Shyvana's skillset. They will increase fury generation, lower the cooldown on Twin Bite, proc the on-hit effect from Flame Breath more often, and increase her overall damage output significantly.
Ionic Spark works well with her early to mid game, granting bonus health which synergizes with the armor and magic resistance gained from her ult. It will also proc more often thanks to Twin Bite.
The attack speed and on-hit damage-effect of Wit's End synergizes well with Shyvana, who can also quickly accumulate the item's stacks.
Wriggle's Lantern and Wit's End offer an excellent combination of sustain, damage and durability from both physical and magical damage for Shyvana.
Items that grant attack speed and cooldown reduction are great offensive items for Shyvana's abilities, especially Twin Bite and Dragon's Descent.
Although Zeke's Herald is more of a support item, but it also offers CDR and attack speed, health, lifesteal and an aura.
Youmuu's Ghostblade is an excellent item for damage purposes on Shyvana. Its active-effect's attack speed and movement speed help Shyvana utilize her passive effects and chase, provides large amount CDR and the armor penetration scales with the armor reduction of Flame Breath.
Although Shyvana is manaless, Nashor's Tooth is not wasted on her. The attack speed and CDR that it grants are useful and two of her abilities scale with ability power, it provides a lot of stats for one item slot.
Randuin's Omen is a great defensive item for Shyvana. Its AoE active is very useful due to Shyvana having a fairly minimal method for crowd control and her kit's pletheora of area of effect abilities prefers when enemies that are close together to stay that way as long as possible.
If you need a lot of magic resistance, Force of Nature is a good choice and it helps Shyvana maintain close-range.
Aegis of the Legion synergizes with Shyvana's Dragon's Descent passive, granting you a lot of survivability at a small cost in early game.
Bilgewater Cutlass is a great mid game item as it helps Shyvana's sustainability along with the unique effect that allows her to stick to her target.
It can be built into Hextech Gunblade that synergizes well with Burnout and Flame Breath.
Since, while in dragon form, Shyvana's Twin Bite ability affects all enemies in cone in-front of her, it triggers Tiamat's passive twice on every single enemy within range, causing the splash damage to scale exponentially rather than linearly.
Example: With 10 enemies in a cone in front of Shyvana, at rank 5, all enemies in a cone in front of her will take 200% of her auto-attack damage from Twin Bite. In addition, Tiamat's passive will splash half of that damage (100%) to each nearby enemy. This will be triggered 10 times (once for each enemy in range), but a target won't take their own splash damage, meaning they will be hit by 9 of the Tiamat splashes each. As such, every enemy in the cone will take 200% + (100%x9) = 1100% damage from Shyvana's Twin Bite attack.
Tiamat can also be stacked as it's effect is not unique, a video demonstrating this can be seen here
In Season Three, the passive of Tiamat is changed in Unique Passive, meaning that stacking Tiamat doesn't increase splash damage.
Jungling[]
Shyvana is one of the fastest junglers, having great clear speed and mobility allow her to excel at counter jungling as well.
Consider picking up Wriggle's Lantern for extended survivability and a Frozen Mallet to give your ganks more effectiveness.
Heart of Gold provides extra gold which is especially helpful if Shyvana is jungling and thus has likely less potential gold-income compared to the laners. Later it can be upgraded to Randuin's Omen or sold after at least 13 minutes and 45 seconds.
Starting items: Cloth Armor, Health Potion x5 OR Vampiric Scepter
Skill progression: Burnout→ Twin Bite → Flame Breath → personal preference.
Possible Jungling orders:
Standard: Wolves → Blue golem ( Smite) → Wraiths → Red Lizard ( Smite) → Small Golems → Gank
Gank: Wraiths → Red Lizard ( Smite) → Small Golems → Wraiths → Wolves → Blue golem ( Smite)
Gank at any time after killing the Red Lizard if an opportunity presents itself.
Recommended Build[]
Doran's Shield Doran's ShieldDoran's Shield Doran's Shield
Prospector's Blade Prospector's BladeRuby Crystal Ruby Crystal
对抗此英雄[]
While Shyvana deals primarily physical damage, Shyvana's Burnout deals magic damage, which scales off the bonus attack damage that is built. Consider buying some MR items to reduce damage taken by it.
If you notice Shyvana using her Dragon's Descent, move away from the spell path to avoid it damaging you.
If you have stun, silence, snare, knock-back and knock-up abilities, use them quickly on Shyvana when she casts Dragon's Descent to stop her mid-flight.
Shyvana has a lot of potential for AoE damage while using Dragon's Descent. However, Twin Bite and Flame Breath strike in front of her, so splitting apart to make Shyvana unable to face as much of your team at once will reduce the effectiveness of Twin Bite and Flame Breath.
Take note if Shyvana's fury bar is full while you are attempting to kill her. The long range of Dragon's Descent can easily allow her to go over walls even while a fair distance away from them, so avoid wasting abilities with significant cooldowns and costs on her.
Dragon's Descent is not limited by cooldown - quickly gaining fury allows her ultimate to be ready long before yours if you misuse it.
Dragon's Descent requires fury, which is quickly gained by Shyvana autoattacking. That's a great opportunity to harass her from range and delay her ultimate.
Shyvana shines in an extended close-combat fight over time. Use champions with many options to disengage and do your best to avoid such a fight against her.
Shyvana has no natural ways to keep you in place for her to autoattack you. After using Dragon's Descent, she has little ability to catch up if crowd-controlled out of melee-range. Using crowd-control effects to hinder her movement during Burnout can also stop her from getting the ability to its maximum duration.
Burnout provides a very large amount of bonus movement speed at the beginning of the ability, which decreases a bit in effectiveness over time. Try to avoid using skillshots against Shyvana until after she casts Burnout, as the movement speed boost, especially at the ability's initial use, can allow her to easily dodge them.
Shyvana tends to jungle and normally, Shyvana's jungle route starts at red. Thus, considering stealing her blue is a likely safe method to take experience away her early jungle and to prevent any enemies from having it.
In her dragon form, Shyvana is more powerful than during her human form.
The passive in her ultimate is doubled, therefore it is recommended to buy armor penetration or spell penetration items.
Keep your allies spread to avoid her Twin Bite and Flame Breath as the spells are turned into AoE spells.
Beware overextending into tense situations to chase her in her dragon form. Burnout increases her movement speed to make catching her difficult and leaves a fiery trail that can deal significant damage if you do not avoid it.
Following the burning trail allows you to find her easily, but you also take DoT.
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本文是英文页面 Shyvana/Strategy 的翻译,最后翻译时间:2012-11-30
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